Posted August 16, 2019 12:27:25The most important thing you can do to protect yourself in a fight is to be prepared.
This is the basic idea behind the protection spell.
It’s a spell that uses the power of the element that protects you to protect you from the damage of the enemy.
You can also use the protection spells to protect your companions, allies, pets, or yourself from harm.
When you cast the protection, you gain temporary hit points equal to the level of the spell.
These temporary hitpoints last for a number of rounds equal to your Constitution modifier (minimum 1).
This temporary hitpoint bonus stacks with any other bonuses you have, and if you use the power again, the temporary hit point bonus will not be reduced.
The protection spell is useful in any situation where you are surrounded by hostile creatures.
It protects you from being knocked down or killed, and can help protect you when you are in a dangerous situation, such as when you’re trying to protect a friend or loved one from a dangerous attack.
This protection spell has two components.
First, it applies a 30-foot radius of protection.
The spell protects from 1d6 damage and from nonmagical attacks made by the creature or objects within the radius.
The protection lasts until the spell ends, or until the creature dies.
Second, when you cast this spell, you choose which type of protection you wish to apply.
You choose whether it is magical or nonmagick, and you can only apply the protection to yourself.
The damage dealt by the spell is a nonmagicky, nonlethal damage that you can use to negate damage you would normally take from nonlethal attacks.
The damage dealt is always damage that is not your normal damage type.
For example, if you deal 2d8 points of damage with a spell of 2nd level or lower, and the target is Medium, the damage dealt would be a slashing attack with a damage type of 1.
The Protection spell has a duration of 1 hour per level of your spellcasting ability (maximum 60 minutes).
This duration does not need to be consecutive.
When you cast Protection, you can also choose to apply the spell’s damage reduction.
The duration of this spell is reduced to 1 minute per level, and it doesn’t need to end before you can apply the damage reduction again.
You can’t apply the reduction to yourself, and this spell has no effect on creatures that aren’t Medium.
This effect lasts until you finish a long rest.
The save DC of this effect is Charisma-based.
If you cast a protection spell that affects an enemy creature, the spell reduces the damage it deals to 1d8 instead of to 1 point of damage.
You don’t need a reaction to apply a spell to yourself; the saving throw DC is Charisma.